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Based in Bochum, Germany, the name describes my curiosity of always wanting to know how things work, therefore it became the proprietary name to gather all of my work under it for 25 years now. I do WebGL, 3D, Shaders, Graphics Coding and Frontend Development for a wide range of application. Take a look at my work to see what I do. If you like what you see, you should hire me for your next project.
IBM – Backbone & Brains.
My Tasks: 3D/WebGL, Shader, Typescript
→ More Info
→ Sneak Peek Video
Commissioned by ‘the polish bureau’ (a UNIT9 company), and ‘George P Johnson Experience Marketing’,I, together with another very talented 3D-Dev from Brazil, Caio Basetti, took over the WebGL/3D prototypingand development of this immersive 3D-webspecial.The result is a very playful narrative, where visitors can explore IBM´s IT infrastructure solutions of a business running at its peak, in an beautiful interactive 3D-environment.
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Gallery of the gamer. Activision | Blizzard
My Tasks: Technical Direction, 3D WebGL, JS
→ Launch Project
Who is actually this group of gamers? Playing here and there, just in between, casually, as a pastime, or even daily?Blizzard | Activision knows their target groups only too well.Commissioned by "five by five", an supernice agency based in Los Angeles, I and my brother in arms: Simo (aka Simppa)took over the WebGL/3D Tech-Lead and developed this interactive experienceable 3D museum.
Adidas – Material Creator
My Tasks: 3D WebGL, Shader, JS
I worked together with Adidas to shift their material creation processfrom being classically offline to online. Therefor I wrote a whole articifial 3Dstudio environment, lightings and the centerpiece -an all new and custom PBR material (shader).Guidline was to follow Disney´s BRDF specs and expand them with Adidas owndefaults for tinting cloth, using brightness/contrasts or adding iridescense to fabrics.
Porsche – The new 911.
→ Launch project´s review
Ever ahead – on this understanding Porsche wanted to setup an ‘Webspecial’ that sets new limits andstandards in showcasing all new features, facets and of course the unique design of the new 911 in realtime 3D.The task(s): Using WebGL to explore, experience and stage this exceptional classic car.That said – Porsche had the demand to bring that 3D car experience to mobile devices too. Ihad the honour to lead the team and work once again with 2 of my highly appreciated mates and brothers in arms:Simo Santavirta (aka Simppa) and David Lenaerts (aka Der Schmale).The result is a huge detailed WebGL 3D experience in 5 chapters: Be it the car, the engine, driving dynamics or the 911 car series in the showroom… just find out yourself!
Mastercard Experience Centers.
→ Launch Video
→ Video-walkthrough
On behalf of Mastercard´s seven Mastercard Experience Centers worldwideI had the great pleasure shaping an extraordinary outlookinto the future of Mastercard. This exceptional TouchTable-to-Screeninstallation told as an interactive story in real time 3D, sets a creativeimpulse on the edge of the metaverse.
The Overlay – University of Edinburgh.
On occasion of Ars Electronica 2022, and in collaboration with The University of Edinburgh, I created an interactive 3D- and AI-playground representing the live version of artistInés Cámara Leret´s artwork – ‘The Overlay’. It uses AI-fragments from the New Real Observatory hub,a partnership between the University of Edinburgh and Alan Turing Institute, to calculate an environment´samount of green in real time.
Puratos 3D library.
My Tasks: Shaders, 3D WebGL, JS
The Belgian Puratos Group, active in the food industry with its branches in 68 countries supplies ingredientsto bakers, pastry chefs and chocolatiers, founded ‘The Sourdough Library’ in October 2013 in Belgian town, Saint-Vith.This not-for profit library is housed at the Puratos Center for Bread Flavour and now opens its gates online in 3D too.Commissioned by ‘Poppr’, a Belgian studio for 360°-, VR- and AR-Experiences, I was entrusted to develop all thenice 3D stuff, beginning with the refinement of the interactions- and animations concept, through to the development ofnice and subtle particles-, dust- and postpro-effects.
CREE Buildings.
Being sustainable as they are, CREE Buildings want to revolutionize one of the last ressortswhich was passed by digitization nowadays, the construction site.Thereby, CREE relies on an ancient natural resource: Wood. Partly CREE builds highrise woodenhouses up to 100 meters. And so as not to be highly innovative on the one hand,but visually remaining in the nineties on the other, we teamed up with ‘moodley brand identity’ (Austria)for this project to develop CREE´s all new digital WebGL/3D brand ID.
O’Neal – Custom-tailored 3D Viewer.
O’Neal focuses on an maximal product experience with an, on my part,custom-tailored interactive 3D-Viewer, for their key- and highlight product series.Realistic product presentations in 3D invites to discover and explore.Important key-features are additionally faded in or out via pinpoints,even entirely animated exploded views in 3D are no problem here.
Versele-Laga – NutriBird.
Versele-Laga is present in all corners of the world with its pet food.One of the family-run company’s leading brands is NutriBird.To appropriate orchestrate the rebranding of this brand, decisions were madeto weave a playful 3D-animated OnePager.Commissioned by ‘Poppr’, a Belgian studio for 360°-, VR- and AR-Experiences,I took over the WebGL/3D-Tech Lead as well as prototyping and development of all 3D-parts.
Porsche – Black Edition.
Object of desire – the new Porsche Black Edition models.Or Porsche´s high aesthetic standards team up with sophisticated web-technologies – aka WebGL.The task: 3 code/digital artists enact Porsche´s Black Edition in 3 individual piecesof digital art/experiments to stage Porsche´s new model launch.I had the honour to technical direct this project and well known artists team, turned out this artists were 3 of my highly appreciated peers, colleagues and friends: Simo Santavirta (aka Simppa),Frederik Vanhoutte (aka W:Blut) and Mario Klingemann (aka Quasimondo).I highly recommend every single artist´s execution, plus Porsche meeting WebGL,this project was almost like a dream to me!
IGG – Flight Patterns.
My Tasks: WebGL 3D, JS
‘ Beautiful flight pattern visualizations! ’ …is what emergesif you analyze and process aircraft start and landing-data and visualize it in 3D.Working for and with Berlin´s prestigious Infographics Group (IGG) we developedbeautiful data visualisations, each one adorable unique, thanks to the airport´slocation, topology and air-traffic.
Virtual Showroom – Grohe.
My Tasks: WebGL/3D, Shader, JS
Commissioned by Poland & Singapore based studio ‘ Omniaz ’,I developed a WebGL/3D virtual showroom plus an editor therefor.The idea, create pleasing looking virtual showrooms you canwalk through, explore & experience a client´s product line in real time 3D. The claim – being able to stay versatile:Meaning, room layout, look & topology can change every time and everyclient new, so I developed an editor to the rescue…
nFrontier.
My Tasks: 3D/WebGL, Shader, Javascript
Together with the Hamburg based design agency ‘Mutabor’, I designed a new home forthe Berlin-based prototype studio ‘nFrontier’. Visitors can now embark on a journeythrough a duochrome 3D world, in which the services of the think tankeach form their own small, self-contained 3D micro-chapters, that can bereached through portals.
VanCleef & Arpels WebAR.
My Tasks: 3D/WebAR, Shader, Javascript
→ Launch WebAR (scan QR and show)
→ Project Compilation
Commissioned by London based agency ’Visualise‘,I designed the complete look and "bling" of the WebGL/3D watchas well as developed all the WebAR/3D aspects to make it all happen.
Sciex – Extraordinary Grace.
Working with ‘ Wealdcreative & Pebble Studios ’ for the first time, to turn a Surveyabout diversity in the sciences into something playful and enjoyable.Besides developing custom shaders, particles and audio-reactive components,I had the pleasure to work out ‘The Explorer’ too.This section stages previous Survey responses as interactive particles in a beautiful 3D space.Fun to explore, as the user takes a journey through this immersive experience.
edd - Enel Digital Days.
→ Launch Demo
For Italian manufactorer and distributor of electricity and gas, Enel, I was askedby Mediachrome to create an 3D experience to flank Enel´s all digital multi-day event.I developed a cubical navigation, which reflected the visitor into an elegant deep space environment.Attendees then could explore in 3D and from there, navigate through ‘edd´s’ daily eventtopics and schedule.
Merck – Ode to the future.
My Tasks: Technical Direction, WebGL 3D, JS
‘ Inspire the future! ’ No less than this demand worded the Merck Groupin celebration of their 350th anniversary and created a very mesmerising way ofcontributing and displaying ideas:A 3D water-simulation (developed in WebGL) along with interactive water, waves and ripplesinvites to play and explore.
Recaro – Tailor-Made 3D Viewer.
For Recaro, I developed a tailor-made 3D-Viewer (in WebGL) whichnot only could reproduce 1:1 the desired tech-look of the Recaro´s Gaming Seat.Furthermore,lots of small nuances like softshadows, controlled camera trackings todefined highlight-features, and not least highly optimized 3D-Modelsdraw attention to Recaro´s products in the future.
Lululemon – store installation.
My Tasks: Technical Direction, C++, openFrameworks
→ Launch Installation Demo
Create digital sculptures – no more, no less happens when Canadianyoga wear brand ‘Lululemon’ is opening a new flagship storeon London’s prestigious Regent Street. It was a sheer delight for usto technical lead and develop this C++ and openFrameworks based installation.This unique movement installation provides an ever-changing flow,reacting to guests’ own movement and yoga poses, taking them on an elegantand energetic interactive experience.
Digital Design Ruhr – Teaser.
I was asked to develop a suitable pre-teaser for 2020 upcoming event‘Digital Design Ruhr’. And there´s nothing better than totallyhaving a free hand whilst creating. In this way this nice and subtle goodiein WebGL, 3D, loaded with lots of visual postprocessing, was built.‘Digital Design Ruhr’, that means an event packed with international speakers fromthe Creative Coding, Digital Design and DataViz front. And it´s already becomingan insiders´ tip, among others Frederik (www.wblut.com) or Simo (www.simppafi.com)is speaking, for you to enjoy state of the art realtime graphics.
Adidas – Ultraboost Xeno reveal.
My Tasks: Augmented Reality, 3D WebGL, JS
→ AR mobile recording
A strangly entrancing spectacle, intriguing different - this describes best the newlook of the strictly limited, personalisable, iridescent ‘Ultraboost Xeno’ running shoefrom Adidas.For revealing the shoe in Adidas New York flagship store at 5th avenue, we (David and I)took over the leading Augmented Reality & WebGL 3D development parts: Starting at the 3Duserjourney to reveal the shoe, through outworking the AR version, back to develop shadersto match the iridescent parts look of the shoe in realtime 3d, and finally work out the 3D configurator to display all variations of the shoe.
Mercedes, E-Class Webspecial.
My Tasks: Framework, Frontend Development, Coffeescript, JS, Sass
Under the slogan Masterpiece of intelligence Mercedes released their new E-Class. I was part of the dev-teamresponsible for shaping structures in SASS, setup and expand gulp-compiler tasks, evolving the html-framework aswell as solving Javascript and Coffeescript related tasks.Still, besides the fact it never ended like where it could be, the main-engine to control this 360° one-shot 3D sceneindividually (even on mobile devices) is pretty sophisticated, as well as the fallback one-page scenario serves you a solidexperience of Mercedes Benz´s new E-Class.
Merck, Curiousity Survey Webspecial
The Merck Group Curiousity Survey – takes you on a ride through an interactive 3D rollercoaster. I was contracted todevelop the WebGL experience and to take care optimizing the whole 3D enchilada for running on desktops andon mobile devices too. Once again a great opportunity for me to work together with David Lenaerts (aka Der Schmale)on this project. Even if the color scheme and used textures somehow reminds me of Peter, Paul & Mary´s song ‘Puff The Magic Dragon’ (and makes me want to listen to it during the ride on the rollercoaster), I can only suggestyou try and answer that survey yourself…
Gemkit jewelry exposition App.
My Tasks: Technical Direction, 3D/Shaders WebGL, JS
Being able to capture the mesmerizing singularity of a diamond in realtime 3D...Nothing less than this maxim was the task when developing, shapingand adding all those juicy details to make jewelry, and especially diamonds come alive.Be it the refractions in each single facette, the sublime of the crafts, theresistless sparkle of a diamond… or just the fact you can have and displayall this running realtime 3D in your browser and/or as an App.When redPlant engaged us (David and I) to make the best out of this, we alreadywere hooked for that project.
Samsung Galaxy Note.
My Tasks: Technical Direction, Shaders, Flash AS3
To promote the product launch of Samsung´s Galaxy Note,Amsterdam based agencies Kong and Code d’Azur developed a special Facebook App wherein Notasso,‘a fictional street artist’ from Barcelona creates free artworks based on Facebook users profile pictures with hisGalaxy Note. I was responsible for programming all realtime face-detections and image processing/filtersneeded to make this successful Facebook App come true.And successful it was! With over 68.000 artworksproduced – Dutch Samsung Mobile got 35.000 extra fans.…that´s > 50% extra fans than before).
Conflatorium Redux.
My Tasks: Technical Direction, WebGL, GLSL/Shader, JS
‘Conflatorium Redux’ – revived melting pot (for the none Latin natives) – is an high-endrealtime demo, heavy making use of ray marching (an advanced form of ray tracing)to visualize fluidized, displaced and deformed former static geometry and shapes.Driven by Web Audio, the demo is enacting an impressive artificial journey, taking theobserver into a scenery of immersive visual effects.
Fusetools.
My Tasks: Technical Direction, GLSL/Shaders, WebGL
→ WebGL Demo
To flank the launch of ‘Fusetools’, a tool developed by the lovely people from Outracks, an Oslo (Norway) based technologies company,I was kindly asked to do some shaders as WebGL backdrops for the website.So I conceived and created many pattern concepts and prototypes 1st,which then led to an beautiful piece of shader-work called ‘Fractal Galaxies’.I highly recommend checking Fusetools en bloc…
FMX Conference.
My Tasks: Curator – Realtime 3D track.
I had the honour of curating the ‘Realtime Graphics’ slot atprestigious FMX festival in Stuttgart. Therefor I worked hand in hand with the organizersof this festival, the Filmakademie Baden-Wuerttemberg. So being a curator, your job,amongst other things is, to assemble a competitive line-up of speakers: Frederik Vanhoutte,David Lenaerts, Nicolas Barradeau and Simo Santavirta, to name but a few – how doesthis sound to you? Never heard of the FMX festival?I´m pretty sure you stumbled upon the trailers for it?!
Lexus Hybrid Microsite.
My Tasks: Technical Direction, Flash AS3
I was leading the dev-team for the awarded(Annual Multimedia Award 2010) microsite of Lexus´shybrid car technology rollout. This project combinedFlash 3D, video-footage and detailed designs toan unique user experience.
Weirdcore.tv – Implicit Reactions
My Tasks: Technical Direction, 3D WebGL, Shaders
I was asked by London based studio weirdcore.tv to design and program some WebGL basedsoundreactive realtime visualisations for some dubstep tracks. Aim of the task wasto have them running live on a projection screen as part of the stage shows. To make sureI can tease out the maximum performance I programmed a set of GLSL based shaders for the use withopenGL or ‘Max Jitter’ (when offline) and WebGL (when online).
JOOP! Website
My Tasks: Art Direction, Frontend Development
I was co-responsible for the redesign, relaunch and programming of the JOOP! homepage.The main task in so doing – getting rid of an former fully Flash driven website toward an pure,slim but still elegant HTML & CSS version of it. The goal here was getting more spaceand focus on actual images and collections.The new JOOP! homepage now offers noble spacefor images, is easy navigable and of course upgraded to an clean HTML and CSS drivenequivalent of its old version.
Weirdcore.tv – JJ DOOM Installation
My Tasks: Technical Direction, Shaders
I was asked by London based studio weirdcore.tv to design and program some openGL/GLSL basedsoundreactive realtime visualisations for the opening of JJ DOOM´s ‘Key of the Kuffs’ tour. So I setup some nice GLSL based shaders for ‘Max Jitter’ in order to run realtimeon a stage based installation.
IWC Schaffhausen – Skywriter
My Tasks: 3D WebGL, Prototyping
How to valueable accompany the new pilot´s watch release of luxury watches manufactorer IWC Schaffhausen? Well, to put it simply - use WebGL to create something special!The IWC Skywriter, an interactive 3D WebGL ‘Your Message In The Sky’ text-to-flying experience.Together with David Lenaerts (aka Der Schmale) I was contracted for WebGL 3Dprototyping, enhancing and upgrading the 3D steering for a controllable flying of theaircrafts alongside the generated dynamic (text)paths.